Fang which weapon to upgrade
If I were to turtle farm which I'm prepping for as I ready my party for Mission 64 , would those choices hold? I'm assuming the strategy will be used from the guide in the FAQ section by the user whose name I can't currently spell off the top of my head You'll definitely want to use Arthellinus's Guide. Fang should use the Dragoon Lance since taking out the legs can get complicated with Taming Pole.
Lightning and Snow must use Edged Carbine and Feymark. They are non-negotiable. If you are using Vanille, Belladonna Wand is still her best weapon. It really isn't very expensive to do so and you'll be collecting Ingots so you'll make the money back. User Info: Xetrev. While on this topic, in regards to Dragoon Lance. Can it only be bought from Gilgamesh Inc. Or can it be obtained elsewhere?
I think I read somewhere it's a drop from Mission 46 and all Titan Trial end fights drop a characters weapon , but have yet to actually confirm this. Before I go farming this stupid missions, anyone have any idea? For the power of man to make himself what he pleases means, as we have seen, the power of some men to make other men what they please.
It does drop from Mission 46, and trying to farm this mission is a complete waste of time. The drop chance is horrible. It is much more time efficient to just buy it.
Is there accessible information for the EXP totals needed for each weapon? The godly upgrade guide I'm using only has Lightning's weapon stats, and I don't want to fumble when maxing weapons.
There's too much EXP and gil at stake. User Info: TheGazatron. Use Arthellinus's Postgame Guide for weapon upgrading. More topics from this board General 7 Answers. Catalyst: Trapezohedron on Winged Saint Lv. Critical: Power Surge. Buy: Plautus's Workshop 11, gil Find: Eden. Equipped with a diagnostic system, this emblem boosts magical and physical power when the wearer is severely wounded.
Critical: Power Surge II. Catalyst: Uraninite on Rebel Heart Lv. This emblem taps into reserve energy to boost magical and physical power when the wearer is severely wounded. Catalyst: Trapezohedron on Warrior's Emblem Lv.
Using the latest in military-grade AMP technology, this emblem boosts the physical power of the wearer. Catalyst: Scarletite on Power Circle Lv. Using an upgraded version of leaked AMP technology, this emblem significantly boosts the physical power of the wearer. Catalyst: Trapezohedron on Battle Standard Lv.
Catalyst: Uraninite on Feymark Lv. Featuring military technology supplemented by forbidden magics, this emblem amplifies the wearer's magical power. Catalyst: Trapezohedron on Soul Blazer Lv. Designed to convert a soldier's stamina into combat power, the technology used in this emblem was deemed too dangerous for standard military use.
Catalyst: Scarletite on Sacrificial Circle Lv. An improved version of a prototype abandoned by the military, the technology used in this emblem converts stamina into combat power. Catalyst: Trapezohedron on Indomitus Lv.
Using technology originally intended to help the guardian corps maintain the peace, this emblem prevents the wearer from inflicting undue harm to opponents. Catalyst: Perovskite on Unsetting Sun Lv. Based on the design of a military model, this emblem limits the damage inflicted by the wearer on an opponent, making it perfect for martial arts matches. Catalyst: Trapezohedron on Midnight Sun Lv. Improved Ward. Buy: Plautus's Workshop 32, gil Find: Palamecia. This emblem is designed to improve the defenses of those who place themselves in harms way to protect others.
Improved Ward II. Catalyst: Adamantite on Umbra Lv. Based on government VIP security equipment and improved with private sector technology, this emblem improves the wearer's defenses. Catalyst: Trapezohedron on Solaris Lv. Critical: Shield. Buy: Plautus's Workshop 10, gil Initial: Hope. A sport hunting model. Boosts physical and magical resistance when the wielder is severely wounded. Critical: Shield II.
Catalyst: Uraninite on Airwing Lv. A superior model of boomerang used in competitive hunting. Catalyst: Trapezohedron on Skycutter Lv. This upgraded model maintains the properties of the original, while boosting overall power and ATB capacity.
An official amateur competition model. Utilizes basic AMP technology. Catalyst: Perovskite on Hawkeye Lv. An official pro-competition model. Utilizes the highest-grade civilian AMP technology. Catalyst: Trapezohedron on Eagletalon Lv. Siphon Boost. Designed for use in time-restricted competitions, this boomerang both enables and encourages constant activity.
Siphon Boost II. Catalyst: Scarletite on Otshirvani Lv. Used in the unforgiving realm of extreme competition, this boomerang is designed for repeated, rapid throwing. Catalyst: Trapezohedron on Urubutsin Lv. Designed with balanced performance in mind, this boomerang deliberately avoids the extreme characteristics of competitor models. Catalyst: Perovskite on Ninurta Lv. Considered a possible 'silent' weapon for soldiers, the Sanctum army has adopted this model on a trial basis.
Catalyst: Trapezohedron on Jatayu Lv. Defense Maintenance. Buy: Plautus's Workshop 16, gil Find: Palumpolum. Based on a hunting weapon recovered from a Pulse Vestige, this model provides both offensive power and defensive support.
Defense Maintenance II. Catalyst: Scarletite on Vidofnir Lv. Used by Sanctum soldiers during clandestine operations for its silent flight and defensive capabilities. Catalyst: Trapezohedron on Hresvelgr Lv.
Stifled Magic. Designed for heavy impact, this model is often used to hunt big game. Fettered Magic. Catalyst: Uraninite on Simurgh Lv. Although its sale was banned due to its excessive destructive power, furtive circulation of this model still continues. Catalyst: Trapezohedron on Tezcatlipoca Lv. A model with extreme settings that ignore the wielder's safety, this boomerang is suitable only for the veterans. Catalyst: Perovskite on Malphas Lv.
This limited edition model offers overwhelming offensive capabilities at the cost of a significant drop in defense. Catalyst: Trapezohedron on Naberius Lv. This practice model restricts the wielder's offensive potential, preventing serious injury. Catalyst: Uraninite on Alicanto Lv. Designed for close-quarters squad-based combat, the offensive power of this model has been deliberately limited. Catalyst: Trapezohedron on Caladrius Lv. Buy: Up in Arms 2, gil Initial: Vanille. By casting high-tensile wires, this unusual weapon can be used to attack opponents from a moderate distance.
Catalyst: Perovskite on Binding Rod Lv. Often found within Pulse Vestiges, this weapon is assumed to be some kind of hunting tool.
Catalyst: Trapezohedron on Hunter's Rod Lv. This upgraded weapon maintains the properties of the original, while boosting overall power and ATB capacity. Though it inflicts impressive damage, this weapon is excessively heavy and slows the wielder down in combat.
Catalyst: Cobaltite on Tigerclaw Lv. Despite its weight, this weapon has an altered grip that makes it slightly easier to wield than similar models. Catalyst: Trapezohedron on Wyrmfang Lv. Improved Cure. Buy: Plautus's Workshop 19, gil Find: Nautilus. The restorative properties of this staff suggest it was once used by ancient healers. Improved Cure II.
Catalyst: Adamantite on Healer's Staff Lv. Its innate curative properties amplified by Cocoon's technology, this staff significantly boosts the healing powers of its wielder. Catalyst: Trapezohedron on Physician's Staff Lv.
Thought once to have been a staff of a monk, this item boosts the spiritual abilities of the wielder. Catalyst: Perovskite on Pearlwing Staff Lv. This rainbow-hued staff is said to bestow fey power upon the wielder.
Catalyst: Trapezohedron on Brightwing Staff Lv. This weapon is fitted with a set of cruel thorns intended to entangle and distress an opponent. Catalyst: Perovskite on Rod of Thorns Lv. This weapon is modeled after the Orochi, a great serpent known to crush its prey within its coils. Catalyst: Trapezohedron on Orochi Rod Lv. Ally KO: Power Surge. The staff boosts the wielder's physical and magical power each time an ally is defeated. Catalyst: Scarletite on Mistilteinn Lv.
Quick Stagger is a great ability to have if you use Lightning primarily as a Ravager, which - during storyline gameplay, anyway - you probably are, particularly if you combine this with speed enhancing accessories. And if you're hellbent on using Lightning post-storyline gameplay I can't even muster up anything else to say about it, like, I don't know why you would want to go for this when there are so many more efficient Commandos for this kind of situation but whatever, don't say I don't cater to your whims, amigos.
During storyline gameplay, the Vidofnir looks pretty snazzy. But come on - it takes about 10 seconds to switch back to Synergist and reset those buffs, so don't let that sway you. The Hawkeye has the strongest Magic boost, and has a better longevity than the Vidofnir, because let's be real, you'll be dealing with battles quick enough to not have to bother with trying to get buffs to last longer.
Fang is primarily a brawler, so you want a weapon that boosts her Strength stat. The Taming Pole is the second strongest of Fang's weapons, but the deficit of 41 can easily be made up with Accessories. The only spear stronger than it is the Dragoon Lance, but that totally negates Fang's magic stat, ergo, Taming Pole is the best choice for Fang during both storyline and post-storyline gameplay.
The only downside is it comes with Stagger Lock , but that flaw is largely ineffectual; Stagger Lock may as well be non-existant when you have other party members without it. Besides, it isn't the Commando's job to be trying to Stagger, so don't let that put you off. I mentioned above that the Taming Pole was technically Fang's second strongest weapon - this is the first. But whilst the Dragoon Lance does carry a higher Strength stat boost, it also has Fettered Magic impairing it.
Oh, and during storyline, you'll definitely need to be making use of her Saboteur skillset. So why have I even bothered putting this on the page, you ask? Because you might choose to create this weapon very late in post-storyline gameplay, i. You might.
The Taming Pole will still do you fine, but the Dragoon Lance is a popular choice for the game's eleventh hour. Improved Debuffing II is pretty much all you need with Vanille. Her primary role should be as a Saboteur, both during the story and post-story gameplay. Particularly post-story when you're trying to farm by spamming Death. I could list other weapons that are quite decent but there is literally no point - she's really the only character with a very clear winner in the weapon department.
Vanille should be equipped with the Belladonna Wand. Snow is another character I suggest developing at least two series of weapons for, because he has two very distinct roles in any team set-up: a Damage Dealer or a Defender.
During regular gameplay, it's pretty much fine to just keep him with his Power Circle, but you should consider these options, too. When you need to use Snow as a Sentinel, the Umbra is the way to go, because it gives your whole party a Sentinel-pass in the form of Improved Ward , which boosts everyone's defence quite significantly.
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